Orientamenti 2020 - Virtual Edition

Aliseo - Liguria Region

CLIENT
  • Aliseo – Liguria Region
OUR SERVICES
  • Event / Digital Exhibition
  • Virtual Tour
  • Serious game / Gamification

Personalised visit, 3D virtual tours of the stands, discover your future in meetings and live chats

This interactive and engaging platform was designed and developed to meet the needs of Orientamenti, offering visitors a unique experience.

Created for the 25th edition, the platformwww.saloneorientamenti.itè is an innovative and flexible meeting place, aimed at creating an active, interactive and engaging trade fair, and is built around customised itinerariesbased on the aspirations and interests of users to whom stands to visit and events not to be missed are recommended. During the registration phase, users, in addition to profiling themselves, are asked to express interests and preferences on subjects and sectors, associating tags to themselves but also to exhibitors precisely to enable the platform to create a ‘tailor-made’ virtual tour with suggestions of stands, webinars and conferences matching the profile of each subscriber. They will be able to browse the stands in 3D, chat or schedule video calls with contacts from schools, universities, companies and institutions. And even take part in webinars with industry experts and watch all meetings via streaming.

The virtual tour shows the stands in three dimensions, giving a “real” immersive experience. Using an ETT designed gamification function, users can also access the Orientamenti game to explore the four themes around which the event is structured. The aim of the game is to win the Talisman of Future Projects and be guided in your choices for the coming years.

stand dello ied (istituto europeo design) immagine presa dal tour virtuale degli stand in 3D per gli orientamenti 2020 realizzato da ett
stand dall'alto visti attraverso il tour virtuale degli stand in 3D per gli orientamenti 2020 realizzato da ett

A Serious Game to discover who you are

Through a video game, students take on the role of a young hero to explore the four areas of Menor Neittai Castle and conquer the Talisman of Future Projects. The protagonist searches for objects and meets characters that help him understand who he is and what he wants to become. In addition, the game leads to questions in order to gain awareness of the choice of educational paths and improve knowledge of the world of work.

Through the orange path – know thyself – access theStanger room to discover your limits and learn about yourself. In this area you take part in orientation tests and talk to orientation counsellors to get to know your limits and learn how to overcome them. In the green route – get to know your job – you will discover how companies deal with change, participating in webinars-workshops of companies and the “Are you Ready” project of We can job that help users discover new jobs. The red route – get to know the company – is designed to discover how society evolves and how change is also managed through social and civic engagement, voluntary work, and healthy lifestyles through sport. A path that also helps to learn about the culture of sustainable development and the circular economy.

In the blue course – get to know education – you discover how education is changing with new technologies and distance learning and the way of learning by interacting with the Regional School Office and psychologists from the University of Genoa.

il personaggio del videogioco orientamento 2020 realizzato da ett incontra un altro personaggio e dialoga
Il serious games realizzato da ETT per Orientamenti 2020

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