MOA - Museum of Origins of Accadia

CLIENT
  • Municipality of Accadia
OUR SERVICES
  • Video production
  • Exhibition Design
  • Immersive Projections
  • Interaction Design
  • Content Production

A journey on the footsteps of Accadia among nature, history and culture

The MOA’s new multimedia exhibit inside De Stefano Palace is a bridge between the past and the future that uses technology and immersive solutions to promote the Fossi District and the town of Accadia and explore its natural, historical and human facet.

In the 11 rooms of the new path ETT and Space installed gaming stations, sliding monitors, touch screens, artwalls, lightboxes and implemented videos and video projections, digital avatars, drone footages and sensor technologies to recount the archaeology, history and territory of Accadia.

lightbox in una piccola sala buia all'interno del moa museo delle origini di accadia
inaugurazione del moa ad accadia proiezione di personaggio AI realizzazione di ett

The exhibition route

Hall 1 – Young Explorers

Given its self-contained entrance, this Room was designed as independent from the visitor route and dedicated as an educational space for young children. Inside this room we find a gaming station with cards that, through Near Field Communication (NFC tags – proximity communication with high levels of interaction), makes the visitor the protagonist of the elements he or she wants to explore in depth.

Through animated videos, with a narrator’s voice available in both Italian and English, it is possible to discover in detail each element represented within the tile of the bronze portal of the Maschio Angioino dedicated to the siege of Accadia.

The second exhibit in this room is a touch monitor that allows visitors to discover the main points of interest in and around Accadia, with in-depth fact sheets, archival photos and descriptive texts.

Room 2 – Accadia and De Stefano Palace

This room is dedicated to the introduction to the tour route: three graphic panels, with text in Italian/English, tell the geopolitical history of Accadia, with a focus on the De Stefano family and the Palace. A backlit graphic panel illustrates the rooms in the museum, indicating their location to the visitor.

Room 3 – Significant Moments

A sliding monitor helps visitors learn about the city’s most important events. By sliding a monitor in front of a graphic lightbox (backlit panel), moments that have marked Accadia’s history can be highlighted.

Room 4 – Ancient Crafts

Three panels describe the history of Accadia’s crafts; in support, a number of tools have been displayed, emphasizing, thus, their historical memory value

Room 5/6 – Buried Treasures

Display cases and panels, created with the collaboration of a team of archaeologists, give new life to artifacts previously kept inside the premises of the Erminio Paoletta Museum, telling the story of the Monti Dauni and Accadia.

Room 7 – Historical Visions

Two videos projected from above, available with narration in Italian and English, activated by buttons, describe Accadia’s traditional rituals and two historical moments fundamental to the country’s history – the migration phenomenon and the Great Wars – using archival material.

Room 8 – The siege of 1462

Through two graphic lightboxes, the geopolitical context in the 15th century in which the Siege of Accadia by Ferrante of Aragon took place is illustrated to prepare the visitor for the highlight experience of the tour in the next room.

To accompany the texts on the panels, a voice over, which is triggered by a sensor as the visitor enters the room, reads a letter.

The text is also shown on one of the two lightboxes, in dual language, with a view to accessibility.

Room 9 – Immersive room

Upon entering the darkened room, a video, subtitled in English and projected on four walls, is started via a sensor. The visitor can relive the stages of the siege led by the Aragonese ruler and the heroic resistance of Accadia, following a fast-paced storytelling. Graphic-pictorial animation inspired by the historical event contributes to the enveloping setting.

Using Artificial Intelligence, a digital avatar was created from the information handed down historically about the physical appearance of Giovanni Pontano, the narrating character: visitors can experience the thrill of learning the tale of the siege from his realistically animated figure and protagonist of the video.

Room 10 – Memory and Rebirth

Three Lightboxes recount the tragedy of earthquakes that sadly accompanies the history, even recent history, of Accadia.

The live voice of an actor, reading a letter, is activated at the entrance; the text is also shown on one of the three lightboxes, in dual language, for greater accessibility of the content.

Room 11 – Urban Journey

The last visiting environment features a touch totem that allows visitors to operate an artwall consisting of five monitors placed on the wall. Three videos, made by drone and ground camera, animate the technological composition with views of the iconic places of Accadia, Rione Fossi, the beauties of nature and architectural emergencies, accompanied by an enveloping sound design.

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