Palazzo Balbi Senarega
University of Genova
- University of Genova
OUR SERVICES
- Virtual Tour
- 3D Production
- Interaction Design
- Web Development
AR, VR, 3d modeling and virtual tour: digitization at the service of cultural heritage
The entire palace has been the subject of a digitalization campaign that allows a virtual tour of the rooms in their current state. Complementary and parallel was the 3D modeling and reconstruction activity to document and communicate the different architectural phases of the building.
A scalable and flexible solution for the guided exploration of one of the major historical Genoese palaces included in the Rolli list based on the MetaFad platform for content management and on Movio for public representation and dissemination.
There are two fruition modes designed to access the heritage of the digitized palace, made accessible and enhanced through a storytelling that accompanies the visitor in a personalized way.
Frescoes
On the first piano nobile, the fresco in the salon, representing The Vices driven from the Fortress, was the subject of a multispectral diagnostic campaign in visible and infrared light in order to facilitate a more comprehensive approach to the study of the work. With postproduction reprocessing of the data obtained from Infrared, moreover, it is possible to obtain False Color, which makes it possible to distinguish the various pigments used to execute the fresco. The high-resolution visible light reproduction was then used to start a virtual restoration project. Some of the frescoes on the second main floor were the subject of specific studies for their communication to the public, through videos with special graphic effects that guide the understanding of the perspective layout in relation to figure painting and the identification of characters and iconographic details.
Within the portal, you can also browse pigment tables, in-depth discussions on pigments, fresco and restoration.
Quadreria
Digital versions of the traced works were integrated into the 3D model of the palace, to virtually return the quadreria to its original context. 3D modeling was used to recontextualize the quadreria and eliminate the ‘contemporary’ elements present today.
Digitization of the sculptural busts of the Valerio Castello Gallery
All eight busts were subjected to acquisition with structured light 3D scanners for cataloguing and conservation purposes, study and enhancement. On their digital version it was possible to experiment with a treatment with PBR (phisically based rendering) materials, which assumes the restitution of the original material, that can be shown in both VR (Virtual Reality) and AR (Augmented Reality), with different modes ranging from static to Real Time rendering.