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Virtual reality Computer graphics 3D Animation

La Divina Commedia VR

The Divine Comedy VR. Inferno, an immersive journey. A 3D virtual reality short film accompanied by the voice of Francesco Pannofino

Hell has never been so real

Immagine del cortometraggio Dante VR. La Divina Commedia in VR
The Divine Comedy in Virtual Reality is an audiovisual product in 3D virtual reality and 2D linear technique lasting about 7 minutes, directed by Federico Basso for the computer graphics part and Alessandro Parrello for the live footage part, dedicated to the representation of some aesthetically significant moments of the Inferno described by Dante at the beginning of his Comedy.
Structured as a skillful integration of live filming, video post-production, computer graphics and 3D modeling/animation, the work offers viewers innovative and highly immersive ways to enjoy the imagined world within one of the world’s masterpieces of literature and poetry, a symbol of our country’s linguistic-cultural identity. Making the project unique and innovative is the 360-degree subjective 3D VR technology that allows viewers to immerse themselves even deeper into the scenes, in which real locations and actors will be integrated with CGI Animation.
Un'immagine del cortometraggio La Divina Commedia VR
La selva oscura in Dante VR
La selva oscura nella Divina Commedia VR
Cinema, technology, storytelling and literary accuracy come together to create a completely new experience, spectacularizing in the eyes of a wide international and young audience the figure of Dante Alighieri and restoring the contents of the Comedy in an unprecedented and engaging way. ETT was entirely in charge of the production in CGI Animation, with a long work of conception, design and realization of 3D animated models, starting from a storyboard deeply related to the verses and images of Dante’s Divine Comedy.

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